ZX Spectrum Games

ZX Spectrum Games

9 Sep 2011

Spectrum Games - Frank N Stein (Rebooted) - Modern Retro Classic

Frank N Stein (Rebooted) ZX Spectrum
The reboot of the classic game from 1984 Frank N Stein is here!

The game's author Colin Stewart was kind enough to give me a sneak preview copy (see preview note here and an interview with Colin here) so here we are with a look at the game itself, twenty seven years after the original was released by PSS Software.

This is a classic game in the platform genre, and even back in 1984 it was a little different from the likes of Manic Miner, Fahreneit 3000 and Jet Set Willy.

So let's take a look at a modern re-boot of an already great game...


Frank N Stein Re-Booted is a real treat for us Speccy gamers

The title was different from other arcade game platformers of the era due to the gameplay mechanics and the objective. Instead of the usual left, right and jump controls, in this game you had left, right and 'use' (and 'jump' is available on certain screens).

It was up to you how best to use the various items around the screen to navigate your way around.

The object of the game (playing as Prof. Stein) is to fulfill a life-long ambition and build your own monster.

To do this you need to collect all the necessary body parts! A skull, arms, legs, a rib-cage.... you get the idea.

Guiding our little egg-head professor around the dungeon picking up the bones to assemble the monster like an air-fix kit is great fun, not to mention challenging.

You have to collect the parts in the correct order and each one collected appears in the electrode 'cage' at the top of the screen as the monster is built up.

Collect the body parts on level 1

Once all the parts are collected then you can throw the switch to power up those electrodes and give him life! Muhahaha haaaaa

At this point it is advisable to run around the room proclaiming yourself to be a new god and life giver as maniacally as possible.

Once you have calmed yourself down it is onto the next screen.

The format changes on the second screen - as your own home made monster turns against you as he starts rolling barrells down the screen towards you (the cheeky bugger). But here is the neat twist; now you can jump whenever you want as well as use on screen items.

You have to make your way to the top of the screen and throw the switch whilst avoiding the nasties and pitfalls along the way. Throw the switch and you've beaten your monster and it is on to the next screen.

I gave you life and now you try to kill me! These monsters don't appreciated anything you do for them...
 The other neat aspects of this game are the objects dotted around the screen. There are springs to launch you upwards, fireman poles to slide down, light bulbs to electrocute you (you do not lose a life but are hampered for a couple of seconds), slime to slow you down, ice to make you slip (and prevent you from jumping) and any manner of weird critters to avoid at all costs.

In keeping with the horror theme you will come across:
snails, bats, man-eating pumpkins, spiders, caterpillars, tanks, mice, lobsters, snakes, bumble bees,
jack-in-the-box and more....

It is the use of springs and poles to get around the screen along with timing your jumps and slides (to avoid the creatuers) that make the game stand out. Careful planning is required to collect the parts and create the monster before the time clock ebbs away.

With now over fifty screens to play through this is a computer game that will keep me going for the next few weeks. I have only seen a few screens so far (I'm not as good as I used to be!) but the level layout is very well done and the alternating game styles mixes the action up nicely.

The sprites are nicely animated and move around the screen smoothly. All I can say is that this is a great re-boot of a classic game and I for one am looking forward to Colin's next game, Dracula.

Level One - Collect the parts and throw the switch!:

video

Level 2 - Note the shift in gameplay:

video

Level 3 - Note how much I am struggling!

video

If you like classic arcade action then give this game a go, you will not be disappointed. It will be available to play on the 14th of September, precisely twenty seven years since it's first incarnation.

*UPDATE*
This game can now be downloaded for your Spectrum Emulator from:

Colin's own link
http://www.colinstewart.co.uk/page/frank-n-stein-re-booted

World Of Spectrum link
http://www.worldofspectrum.org/infoseekid.cgi?id=0026834

Enjoy!
Dim the lights, don a lab coat and prepare to make your own monster...

Classic Games, Arcade Games and ZX Spectrum Games

3 Sep 2011

Spectrum Games - Frank N Stein and Dracula Update - Colin Stewart

Update on programming progress from Colin Stewart.

After speaking to me a couple of months ago and providing an interview (here) - ZX Spectrum developer Colin Stewart has been kind enough to give me an update on the progress of his arcade games Dracula and Frank N Stein re-booted

Frank N Stein re-booted is a re-write of the classic game (from 1984) and will feature extra levels, improvements that could not be squeezed into the original release and various other enhanced features. Look out for this game in the next couple of weeks!

In the meantime here is a nice pic for you all...


The re-boot of the classic platform game looms ever nearer...
Keeping in the gaming horror genre, Colin's other title Dracula (which was originally planned for publishing back in 1984 but never quite made it to release) is coming along nicely too.

It is great that this game is going to see the light of day (even though Dracula would hate that!) all these years later.

I can't wait to get my teeth into this one. Ahem....

Get your teeth into this game soon...

Hopefully we should see this game on our Spectrum emulators in six weeks or so.

Coders like Colin really prove that the retro gaming scene is very much alive and kicking - and many thanks go to him for the update and I can't wait to see these games!

Classic Games, Arcade Games and ZX Spectrum Games

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